The Network As
One Computer

The Network As One Computer

The Network As
One Computer

A 3-year research effort exploring whether distributed computation, storage, and coordination could be unified through a single consistent type system.

A 3-year research effort exploring whether distributed computation, storage, and coordination could be unified through a single consistent type system.

A 3-year research effort exploring whether distributed computation, storage, and coordination could be unified through a single consistent type system.

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Mission

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Mission

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Mission

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2019

We set out to build a new kind of development environment.

We set out to build a new kind of development environment.

Developers could describe what they wanted in plain English. AI agents would generate the code and infrastructure. Version control, build systems, and orchestration would speak the same language.

Developers could describe what they wanted in plain English. AI agents would generate the code and infrastructure. Version control, build systems, and orchestration would speak the same language.

We called it Console One. A unified layer for software development.

We called it Console One. A unified layer for software development.

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Problem

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Problem

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Problem

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Fragmented by Default

Building distributed software today means connecting a lot of separate systems - databases, queues, APIs, deployment tools, orchestration layers. Each one has its own logic, its own state, its own way of failing.

Building distributed software today means connecting a lot of separate systems - databases, queues, APIs, deployment tools, orchestration layers. Each one has its own logic, its own state, its own way of failing.

We wanted to see if there was a simpler foundation. One structure that could handle storage, compute, and coordination together — where every change is tracked and the whole system stays in sync.

We wanted to see if there was a simpler foundation. One structure that could handle storage, compute, and coordination together — where every change is tracked and the whole system stays in sync.

export default function IsometricIntricateFragmented() { return (
{/* ====== TOP SECTION - Exploding/dispersing elements ====== */} {/* Top floating crystal 1 */} {/* Top floating crystal 2 - left */} {/* Top floating crystal 3 - right */} {/* Scattered small cubes top area */} {/* ====== UPPER MIDDLE - Complex interlocking structure ====== */} {/* Large tilted plane 1 */} {/* Large tilted plane 2 - intersecting */} {/* Connecting vertical elements */} {/* Central complex cube cluster */} {/* Main cube */} {/* Internal grid on top */} {/* Internal grid on left face */} {/* Internal grid on right face */} {/* Side floating elements - left cluster */} {/* Inner lines */} {/* Side floating elements - right cluster */} {/* Inner lines */} {/* ====== MIDDLE SECTION - Large fragmented mass ====== */} {/* Primary large structure */} {/* Outer shell - top */} {/* Outer shell - left face */} {/* Outer shell - right face */} {/* Complex internal structure - top face */} {/* Complex internal structure - left face */} {/* Complex internal structure - right face */} {/* Cross-hatching details */} {/* Orbiting fragments around main structure */} {/* Fragment 1 */} {/* Fragment 2 */} {/* Fragment 3 */} {/* Fragment 4 */} {/* ====== LOWER SECTION - Cascading elements ====== */} {/* Stepped platforms descending */} {/* Platform 1 */} {/* Platform 2 */} {/* Bottom scattered elements */} {/* ====== PARTICLES AND FINE DETAILS ====== */} {/* Floating particles throughout */} {/* Fine connecting lines suggesting energy/data flow */} {/* Additional geometric accents */}
); }

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How It Works

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How It Works

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How It Works

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The Model

return (
{/* Central tree structure - representing "One structure" */} {/* Main trunk/root node */} {/* Root cube - isometric */} {/* Branch lines going up from root */} {/* Left branch node - represents distributed node */} {/* Right branch node */} {/* Further branches from left node */} {/* Small leaf nodes - left side */} {/* Further branches from right node */} {/* Small leaf nodes - right side */} {/* Left side - Commit/version blocks stacked (represents "Every change is a commit") */} {/* Bottom block */} {/* Middle block */} {/* Top block */} {/* Commit arrow/indicator */} {/* Right side - Distributed nodes (represents "No central server") */} {/* Node 1 */} {/* Node 2 */} {/* Node 3 */} {/* Connection lines between distributed nodes */} {/* Security lock symbol - small, integrated (represents "Security is structural") */} {/* Lock body on root node */} {/* Lock shackle */} {/* Connecting dotted lines from tree to commit stack */} {/* Connecting dotted lines from tree to distributed nodes */}

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One structure

Data, logic, and permissions all live in the same tree. Everything is defined in one place — if it doesn't fit the schema, it doesn't get in.

1

Freelance Digital Designer

Data, logic, and permissions all live in the same tree. Everything is defined in one place — if it doesn't fit the schema, it doesn't get in.

1

One structure

Data, logic, and permissions all live in the same tree. Everything is defined in one place — if it doesn't fit the schema, it doesn't get in.

2

Every change is a commit

Nothing happens without a record. Writes, reads, computations — all logged. Any state can be replayed. Any change can be rolled back.

2

Every change is a commit

Nothing happens without a record. Writes, reads, computations — all logged. Any state can be replayed. Any change can be rolled back.

2

Every change is a commit

Nothing happens without a record. Writes, reads, computations — all logged. Any state can be replayed. Any change can be rolled back.

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No central server

Nodes own parts of the tree and stay in sync. Any machine can join, catch up on history, and participate without asking permission.

3

No central server

Nodes own parts of the tree and stay in sync. Any machine can join, catch up on history, and participate without asking permission.

3

No central server

Nodes own parts of the tree and stay in sync. Any machine can join, catch up on history, and participate without asking permission.

4

Security is structural

Access control isn't bolted on — it's part of the tree itself. If you don't have the path to something, you can't reach it.

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Security is structural

Access control isn't bolted on — it's part of the tree itself. If you don't have the path to something, you can't reach it.

4

Security is structural

Access control isn't bolted on — it's part of the tree itself. If you don't have the path to something, you can't reach it.

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status

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status

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status

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2024

Console One is no longer in active development.

After 3 years of building, we shifted focus to StoryLens. A platform for connecting AI to business tools while keeping data secure.

The work shaped how we think about infrastructure. Some of those ideas are finding their way into StoryLens.

We plan to OS the some of the project in 2026. Read more about the pivot here

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